본문 바로가기
공부/Unreal Engine 5

[언리얼5] 언리얼 네트워크 시뮬레이션 관련 참고 자료

by MY블로그 2024. 4. 7.

SettingDescription

PktLag Delays the sending of a packet by the amount of time specified in milliseconds
PktLagVariance Provides some randomness to the amount of time a packet is delayed, +/- the amount specified in milliseconds
PktLoss Specifies a percentage chance of an outbound packet being discarded to simulate packet loss
PktDup Specifies a percentage chance to send a duplicate packet
PktOrder Sends packets out of order when enabled (1 = enabled, 0 = disabled)

There are three ways to configure these settings: commandline arguments, in game exec in the console, and via the engine INI file. From the commandline, specify the setting using:

<SettingName>=<Value>

From the console, use:

Net <SettingName>=<Value>

To set these via your DefaultEngine.ini file, add the following section to your INI and change the values to the ones you want tested:

[PacketSimulationSettings]
PktLag=0
PktLagVariance=0
PktLoss=0
PktOrder=0
PktDup=0

https://www.unrealengine.com/en-US/blog/finding-network-based-exploits

 

댓글