SettingDescription
PktLag | Delays the sending of a packet by the amount of time specified in milliseconds |
PktLagVariance | Provides some randomness to the amount of time a packet is delayed, +/- the amount specified in milliseconds |
PktLoss | Specifies a percentage chance of an outbound packet being discarded to simulate packet loss |
PktDup | Specifies a percentage chance to send a duplicate packet |
PktOrder | Sends packets out of order when enabled (1 = enabled, 0 = disabled) |
There are three ways to configure these settings: commandline arguments, in game exec in the console, and via the engine INI file. From the commandline, specify the setting using:
<SettingName>=<Value>
From the console, use:
Net <SettingName>=<Value>
To set these via your DefaultEngine.ini file, add the following section to your INI and change the values to the ones you want tested:
[PacketSimulationSettings]
PktLag=0
PktLagVariance=0
PktLoss=0
PktOrder=0
PktDup=0
https://www.unrealengine.com/en-US/blog/finding-network-based-exploits
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