Item.h
#pragma once
class Item
{
public:
string name;
int price;
string info;
public:
Item();
virtual ~Item(); //가상소멸자
Item(string _name,int _price, string _info);
virtual void Print(); //가상함수 Print()
};
class Weapon : public Item //상속
{
public:
int att;
Weapon();
~Weapon();
Weapon(string _name, int _price, int _att, string _info);
void Print() override;
};
class Armor : public Item //상속
{
public:
int def;
Armor();
~Armor();
Armor(string _name, int _price, int _def, string _info);
void Print() override;
};
Item.cpp
#include "stdafx.h"
Item::Item()
{
}
Item::~Item()
{
}
Item::Item(string _name, int _price, string _info)
: name(_name),info(_info), price(_price)
{
}
void Item::Print()
{
cout << "아이템 : " << name << "\t"
<< "가격 : " << price << "\t\t\t"
<< "설명 : " << info << endl;
}
Weapon::Weapon()
{
}
Weapon::~Weapon()
{
}
Weapon::Weapon(string _name, int _price, int _att, string _info)
: att(_att), Item(_name, _price, _info) //멤버이니셜라이저
{
}
void Weapon::Print()
{
cout << "아이템 : " << name << "\t"
<< "가격 : " << price << "\t"
<< "공격력 : " << att << "\t"
<< "설명 : " << info << endl;
}
Armor::Armor()
{
}
Armor::~Armor()
{
}
Armor::Armor(string _name, int _price, int _def, string _info)
: def(_def), Item(_name, _price, _info)
{
}
void Armor::Print()
{
cout << "아이템 : " << name << "\t"
<< "가격 : " << price << "\t"
<< "방어력 : " << def << "\t"
<< "설명 : " << info << endl;
}
Shop.h
#pragma once
class Shop
{
public:
int input;
int money;
Item* items[6]; //추상화
vector<Item*> inven; //인벤토리를 아이템 포인터에 생성
public:
void GoShop();
};
Shop.cpp
#include "stdafx.h"
void Shop::GoShop()
{
items[0] = new Item("잡초", 10, "잡초이다");
items[1] = new Item("낙엽", 10, "떨어진나뭇잎");
items[2] = new Weapon("나뭇가지", 200, 1, "금방부러질거같다");
items[3] = new Weapon("나무몽둥이", 1000, 10, "조금튼튼하다");
items[4] = new Armor("종이방패", 2000, 5, "약하다");
items[5] = new Armor("나무방패", 3000, 10, "조금튼튼하다");
system("cls");
cout << "[상점에 입장 하였습니다]" << endl;
cout << endl;
restart1:
cout << "소지금입력 : "; cin >> money;
if (money < 10000)
{
cout << "금액이 너무 적습니다. 10000원 이상은 가져와주세요" << endl;
cout << endl;
goto restart1;
}
cout << endl;
while (true)
{
restart2:
system("cls");
cout << "[1]구매 [2]인벤토리 [3]나가기" << "\t" << "[ " << "현재 소지금 : " << money <<" G"<< " ]" << endl;
cout << "원하시는 메뉴를 선택해주세요 : "; cin >> input;
if (input == 1) //구매
{
system("cls");
cout << "초라한 상점에 입장하였습니다!"<<"\t" << "[ " << "현재 소지금 : " << money << " G" << " ]" << endl;
cout << endl;
for (int i = 0; i < 6; i++)
{
cout<<"["<< i << "]";
items[i]->Print();
}
cout << endl;
cout << "몇번 제품을 구매하시겠습니까 ? ";
cin >> input;
cout << endl;
cout << "[ " << items[input]->name << " ]" << " 구매 성공"<< "\t";
cout << items[input]->price << "G 가 차감되었습니다." << endl;
if (input > 5)
{
cout << endl;
cout << "현재 5번제품까지밖에 없습니다. 다시입력해 주세요." << endl;
continue;
}
money -= items[input]->price; // 소지금액마이너스(아이템의번호가가지고있는 금액만큼)
inven.push_back(items[input]); // 구매한 아이템 인벤토리에 배열 추가
Sleep(750);
cout << "이용해 주셔서 감사합니다." << endl;
Sleep(1000);
}
else if (input == 2) //보관함
{
system("cls");
cout << "별로 가진게 없는 인벤토리" <<"\t" << "[ " << "현재 소지금 : " << money << " G" << " ]" << endl;
cout << endl;
int invennum = 0;
for (vector<Item*>::iterator it = inven.begin(); it != inven.end(); it++)
{
cout <<"[" << invennum<<"]";
(*it)->Print(); invennum++;
}
cout << endl;
cout << "[1]----- [2]----- [3]나가기"; cin >> input;
if (input == 3)
{
goto restart2;
}
}
else //종료
{
cout << "안녕히가세요." << endl;
break;
}
}
for (int i = 0; i < 6; i++)
{
delete items[i];
}
}
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